The recent professional training in 3D modeling and virtual reality (VR), organized by Voxel Studio in collaboration with DGSE ISBAT, was a resounding success. This program offered participants an in-depth immersion into immersive technologies, allowing them to master essential tools like Unreal Engine and 3ds Max, while gaining valuable skills for the rapidly growing fields of augmented reality (AR) and VR.
An Intensive and Hands-On Program
Throughout the training, participants explored various aspects of immersive reality, from advanced 3D modeling to texture optimization and rendering techniques. One of the highlights of the program was the integration and deployment of 3D projects into Unreal Engine, followed by interactive testing using a VR headset, providing a realistic and professional learning experience.
The training was led by Houcem Ben Lasfar, CEO of Voxel Studio, a recognized expert in XR applications, 3D film production, and interactive experiences. His expertise allowed participants to gain hands-on knowledge that they could immediately apply in their respective fields.



Well-Deserved Recognition
The success of this training did not go unnoticed, as the latest issue of a specialized magazine featured an article highlighting the quality of the program and its positive impact on participants. This initiative confirms the crucial role of Voxel Studio and DGSE ISBAT in enhancing the skills of professionals in Tunisia and their commitment to preparing the next generation for the challenges of immersive technologies.
With such a successful outcome, it is clear that more sessions will be organized in the future to continue training the experts of tomorrow in the fields of video games, simulation, and digital production.
Here are some snapshots from the magazine:



